Ross CrossOver 12 Instrukcja Obsługi Strona 33

  • Pobierz
  • Dodaj do moich podręczników
  • Drukuj
  • Strona
    / 52
  • Spis treści
  • BOOKMARKI
  • Oceniono. / 5. Na podstawie oceny klientów
Przeglądanie stron 32
Memory Functions
A memory register is a snapshot of the current state of
the switcher that can include one or multiple MLEs. Up
to 100 memory registers (10 banks of 10 registers) per
MLE can be stored and recalled on the switcher. Each
of these memory registers can store as little as the
information of one MLE, or as much as the current state
of the entire switcher, including all MLEs, Aux Buses,
and DVE settings.
Memory Access Mode
Switcher memories can be accessed either through Direct
Access or Bank mode.
Direct Access — enter the bank and memory
number to store or recall a memory
Bank — enter the memory number to store or
recall a memory (the bank is locked)
To Set the Memory Access Mode
The memory access mode applies to both memory storing
and recalling.
1.
Press STORE.
2.
Use the Mode knob to select the memory access
mode you want to use.
Storing Memories
When you store a memory, you are storing the complete
state of that panel row. This includes the current state of
all the area on the MLE, including keyer settings,
transition rates, wipe and pattern selections, and source
selections. In addition to the current state panel, the
current settings for the various keyers, such as chroma
key settings, and clip and gain settings, are also stored.
To Store a Memory (Carbonite 1)
To store a memory, you must select which MLE to store
the memory for, and then use the pattern buttons to select
the bank and register to store the memory in.
1.
Press STORE > NEXT and use the knob to
select the MLE, or all MLEs that you want to
store the memory for.
2.
Use the numbers on the pattern buttons to select
the bank and register you want to store the
memory to. For example, press and then to
select bank 4, register 9.
The memory has been stored to the selected memory
register and the RECALL button is selected.
To Store a Memory (All Other Panels)
To store a memory, you must select which MLE to store
the memory for, and then use the pattern buttons to select
the bank and register to store the memory in.
1.
Press MLE 1 STORE, MLE 2 STORE, or both
to select the MLE to store the memory for.
2.
Use the numbers on the mnemonic buttons to
select the bank and register you want to store the
memory to.
The memory has been stored to the selected memory
register and the MLE 1 RECALL button is selected.
Recalling Memories
When you recall a memory, the existing configuration
of that MLE is replaced with the settings stored in the
memory.
Keep the following in mind when recalling memories:
How a memory is recalled depends on the how the
Memory Attributes are set.
Recalling a memory that includes a new
media-store image to be loaded from a USB drive
may result in the currently loaded image to be
displayed for a few frames while the new image is
loaded.
Recalling a memory that includes a source assigned
to a camera also recalls the shot stored in the
memory for that camera if the CamRcl memory
attribute is set to Recall. There is no delay in the
memory recall so camera movement may be visible
while the shot is recalled.
You can exit without recalling a memory register
by pressing any button other than a Wipe Pattern,
dedicated key transition, CUT, AUTO TRANS, or
source button.
You can override the video source stored in a
memory by pressing and holding a source button
and recalling the memory (Bus Hold). The held
source button overrides the source that is recalled
with the memory for that bus. The memory is not
affected by a Bus Hold and will recall properly
without the Bus Hold.
Enabling Memory AI mode changes the way key
elements are recalled. If a key is currently on-air,
the element for that key is recalled in the next
available off-air key. If there is no available off-air
keys, the element is not recalled. All resource
Carbonite Operation Manual (v6.1) — Memory Functions • 33
Przeglądanie stron 32
1 2 ... 28 29 30 31 32 33 34 35 36 37 38 ... 51 52

Komentarze do niniejszej Instrukcji

Brak uwag