Ross CrossOver 12 Instrukcja Obsługi Strona 42

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1.
Press the source button for the media-store
channel that you want to set the Place and Bank
lock settings for.
2.
Press the Browse knob.
3.
Press NEXT.
4.
Use the Place knob to select USB or Internal.
5.
Press the Place knob to toggle the lock on or
off. Locked is shown with [] around the name.
6.
Use the Media knob to select the bank you want
to lock to.
7.
Press the Media knob to toggle the lock on or
off. Locked is shown with [] around the name.
Working With Media-Store
Animations
Media-Store animations are used for things animated
backgrounds, branding "bugs", or media transitions. You
can set up an animation to loop, play automatically when
take on-air, play in reverse, or even play at different
speeds.
You can play an animation manually by selecting the
source button for the media-store channel with the
animation you want to play, and pressing Run. The knob
changed to Stop as the animation is playing.
Keep the following in mind when working with
media-store animations:
When you load an animation to an off-air
media-store channel, or the animation goes off-air
with a transition, the preview shows the cut point
(CutFr) for that animation, and not the first frame
of the video.
You can manually cycle through frames by turning
the Run knob while the animation is stopped.
Double-pressing the Run knob stops playback and
re-cues the animation to the first frame.
You can shuttle forwards and backwards through
the animation by turning the positioner clockwise
or anti-clockwise when the animation is stopped.
Shuttle speed is increased and decreased by turning
the positioner more or less in each direction.
You can run or stop an animation by pressing the
button on the top of the positioner.
Working with Media-Store Audio
Audio can be added to the playout of a Media-Store
channel either by loading the file directly, or by naming
the audio file the same an the animation or still you want
it to play out with. When you load the still or animation,
the switcher will automatically load the audio file of the
same name.
Keep the following in mind when working with audio:
Audio is stored in WAV files at 48kHz with
multi-channel support of up to 16 channels.
Audio plays out on Program, Preview, Aux, and
MultiViewer outputs only.
An audio file does not need to be of the same length
as the animation it is associated with.
A still with audio or audio only have the Auto Play
and Looping attributes. These apply to the audio
playout.
The looping time of an animation with audio is the
length of the animation.
42 • Media-Store — Carbonite Operation Manual (v6.1)
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